LSF (Light Steel Framing)

Plan and 3D

Before the first wall, it is worth knowing where it will be drawn: the plan, seen from above, and the 3D view, which orbits around the project. This page shows how the camera moves in each one, where you pick the story and what the purple roll former button draws.

Overview

Two views, one project

In the LSF tab, the project shows up in two ways. The plan looks from above, with no perspective and no orbit: it is where you draw walls, openings, roofs and columns. The 3D view orbits around the project: it is where you check what was drawn and see each piece the way the roll former will deliver it.

Both show the same data. Nothing is copied from one to the other, and nothing you do in the view (orbiting, zooming, isolating a story, turning a layer on or off) changes the project that is saved and calculated.

The example house is still empty. That is why this page is short on pieces and long on controls: it is the last stop before the drawing tools, which have one page each.

  • 2: views in the LSF canvas: Plan and 3D, switched in the footer, plus the wall view, which opens from the Open view button on the wall card
  • 3D: the view the LSF tab opens with, every time you enter it
  • 0.00: Ground floor level, from which the mini section measures the story boundaries
  • 1 m: scene grid cell in a small project; the 10 cm snapping is something else, the Grid snap
  • 0: effect of the view on the calculation: camera, isolation and layers are not saved

What it is for

The LSF tab screen

When you close the New project wizard and click the LSF tab, the empty project looks like this. The view is 3D: the camera looks at the origin from above and from the side, and the three colored arrows are the X, Y and Z axes.

The LSF tab of the empty house, just opened. It always opens in 3D. On the left, the LSF and Drawing cards; on the right, the column of view buttons and the Connections panel; at the bottom, the wall footer and the thumbnail.
The LSF tab of the empty house, just opened. It always opens in 3D. On the left, the LSF and Drawing cards; on the right, the column of view buttons and the Connections panel; at the bottom, the wall footer and the thumbnail.

The four areas of the screen

LSF cardProject settings, the piece tools, Calculate and Machine (CSV)
Drawing cardSnap, Join walls, Copy, Dimensions and the member tools
Right columnwhat the scene shows: grid, axes, 3D profiles, loads, the purple button
Footerthe selected wall, Plan|3D, the ISO thumbnail and the Section

Why there are two views

Drawing needs a plane: the click has to land on a point of the floor, with no doubt about depth. That is the plan. Checking needs the opposite: seeing the height, the joints and the piece from every side. That is the 3D view. CalcSteel keeps one camera for each, and switching is one click in the footer.

The same project, seen from above

Click Plan in the footer and the camera rises and looks down, aiming at level 0. The X axis runs to the right and Z toward the bottom of the screen. There is no perspective and no orbit: the plan is a sheet of paper.

The plan of the empty house. The axes become an L-shaped cross at the origin; the 9 x 7 m house, drawn in Exterior walls, falls to the right of and below it.
The plan of the empty house. The axes become an L-shaped cross at the origin; the 9 x 7 m house, drawn in Exterior walls, falls to the right of and below it.
The two cameras: in plan, from above, 50 m up and with no orbit; in 3D, orbiting around the target

Measured in the screenshot

Cameraorthographic in both views
3Dat position (17.95, 16.40, 18.05), zoom 1
Planat (0, 50, 0), with the top of the screen pointing to negative Z
Scale52 px per meter on a 1600 x 1000 screen, zoom 1

Orthographic means no vanishing point: a 9 m wall measures the same at the front and at the back of the screen.

What the standard says

Drawing convention, and nothing more

No applicable item.

No Brazilian standard regulates the screen of a program. What applies here is the convention of every project: the plan is the building seen from above, the section shows the heights, and levels are measured from a reference, which in CalcSteel is the Ground floor at 0.00. NBR 16970-2 (the Brazilian light steel framing standard) and NBR 14762 (cold-formed steel members) come in on the page for each piece.

For the 9 x 7 m house

Draw in plan

The tab opens in 3D. Before placing the Exterior wall (Exterior walls), click Plan in the footer. The click lands on the floor of the chosen story, the snaps find ends, midpoints and lines, and the measurement box takes 9.00 and 7.00 with no doubt about depth.

Check in 3D

After each wall, go back to 3D and orbit with the right button. That is where you see the 2.80 m height, the corner joints and, with the purple button on, the piece the way the machine forms it.

One story, the Ground floor

The house is single-story. The mini section shows a single story, from 0.00 to 2.80, and that is where everything is drawn. There is nothing to pick: with no active story, the tool draws on the Ground floor.

Keep the defaults

Grid, axes and 3D profiles come on, and so do the purple button and the six snaps. For the example house, none of them needs to change.

Rule of thumb: plan to place, 3D to see. Drawing in 3D means picking the point by screen depth, and screen depth is deceptive.

Step by step

1. Open the LSF tab

In the tab bar at the bottom of the screen (Structure, Connections, LSF, Prints, Estimate), click LSF. The editor opens in Structure; LSF is a tab over the same model, not another file. When you enter it, the view is always 3D, and the Structure reference lines are hidden; they come back when you leave the tab.

2. Read the footer

With nothing selected, the footer says No wall selected and teaches the three gestures: click a wall, double-click to edit elements, drag a box to select several. On the right is the thumbnail, with the ISO and Section and span tabs.

The footer of the empty house. The Plan|3D column sits next to the ISO thumbnail; the thumbnail says "no drawing".
The footer of the empty house. The Plan|3D column sits next to the ISO thumbnail; the thumbnail says "no drawing".

3. Switch to Plan

In the footer, click Plan (tooltip: "Plan view (from above)"). To go back, 3D (tooltip: "3D view: 1 click picks the wall, 2 clicks open it for editing"). The choice is not a saved preference: when you leave the tab and come back, it starts again in 3D.

Right column in 3D: the purple button (bottom, second) lit.
Right column in 3D: the purple button (bottom, second) lit.
In plan: the purple button is dimmed, "In 3D or in the wall view".
In plan: the purple button is dimmed, "In 3D or in the wall view".

4. Use the three mouse buttons

The left button never moves the camera: it is for selection. The wheel zooms in and out. The middle button drags the view (pan). The right button changes role with the view: in plan it also pans, because there is no orbit there; in 3D it orbits.

GesturePlan3D
Left, clickselects a wall, opening, joint or columnselects the wall by its surface
Left, dragselection box; the camera does not movethe camera does not orbit
Wheelzooms in and outzooms in and out
Middle, dragpanpan
Right, dragpanorbits around the target

Measured on the empty plan

Beforezoom 1; 52 px per meter
6 wheel turnszoom 1.45; 75 px per meter
Middle, 170 pxtarget moved 2.0 m in X and 1.1 m in Z
Leftcamera unchanged, to the thousandth
Rightmoved (pan); same orientation

The camera target

With nothing selected, orbit and zoom happen around the center of the screen. With a piece selected, they anchor on it: the piece stays in the same place on the screen while the rest orbits or zooms. Pan is not affected.

To zoom in on a corner, select a piece of it, or bring the corner to the center with pan.

5. Go back to 3D and find the camera as you left it

When you enter the plan, CalcSteel stores the 3D pose (position, target, orientation and zoom). When you go back, it restores it: the house reappears from the same angle you left it at. The plan, in turn, always starts above the target of the 3D camera, 50 m up.

Switching views: 3D stores pose A, the plan starts above the target of A, and going back to 3D restores pose A

6. Select: one click, double click, box

One click on a wall selects the whole wall; the footer then shows its data. A double click enters editing, and only then can the studs and tracks be picked one by one. Dragging to the right makes a window box (it only picks a wall that is entirely inside); to the left, a green crossing box that picks every wall it touches. Delete deletes whatever is selected.

Box dragged to the right: window selection, only the wall fully inside turns amber
Box dragged to the left: crossing selection, both walls it touches turn amber

Our own drawing: the house has no wall yet for the box to pick. In amber, what the box selects.

7. Open the Section and span tab

In the footer thumbnail, the Section and span tab shows the project in section: one rectangle per story, the roof on top and, on the left, the elevations of the story boundaries. On a screen narrower than 1680 px, ISO and Section share the same cell as tabs, and CalcSteel remembers the last tab chosen; on a wider screen, both appear side by side.

The mini section of the house: Ground floor · 0.00 at the bottom, 2.80 at the top, the isolate checkbox on the left, the arrows and All on the right.
The mini section of the house: Ground floor · 0.00 at the bottom, 2.80 at the top, the isolate checkbox on the left, the arrows and All on the right.

8. Isolate a story, or open the plan of a level

With more than one story, the section becomes the selector of where you work. Clicking the band of a story (or its checkbox) makes it the active story: the others become a watermark in the scene. Clicking an elevation, such as "Ground floor · 0.00", opens the plan of that level, marked by an amber line in the section. Clicking again closes it.

Two-story mini section with the Ground floor isolated and Story 2 as a watermark
↑ ↓moves the active story up and down
0 Escgoes back to All
Allshows the whole project; the tools draw on the Ground floor
Level planshows the track at that elevation, the stud that crosses it and what is above; the rest disappears

Our own two-story drawing, in the format of the mini section. The example house has only one, and the arrows stay dimmed.

The active story is where you draw

The mini section is not just a view filter. Exterior wall, Floor and Roof start from the active story; so does wall selection. With no active story (All), everything goes to the Ground floor. In a two-story project, choosing Story 2 before the tool is what puts the wall at 2.80, and not on the ground.

Isolate

One story in front, the others as a gray watermark. The camera does not change. It is for working on one floor without the one above getting in the way of the click.

Level plan

A horizontal cut at an elevation. Thin lines, studs as markers and trusses highlighted. It is for seeing what rests at that height.

Display

A card that appears once there are walls: it turns Wall, Floor and Roof on and off, isolates the selection (Shift+H) and hides it (H).

The three are exclusive and are not saved. Isolating a story closes the level plan, and the other way around. When you reload the page, none of the three comes back: the project reopens with all stories in view.

9. While you draw a wall, the section becomes the span selector

With the Exterior wall tool active, the mini section changes role. The "section" label becomes "set span": the first click on a band marks the bottom story of the wall, the second ("click end") marks the top one, and an amber Span: pill shows the result in meters. That is how a wall goes through two stories. The tool is in Exterior walls; here it is enough to know the selector exists.

With the wall tool active, the "section" label becomes "set span · click end" and the Span pill shows the result

Shortcuts

  • PL↵

    Plan view

    Goes to plan view. With the wall view open, closes it and keeps the wall selected.

  • Home

    3D view

    Goes to 3D at the last camera pose. With the wall view open, closes it.

  • ↑/↓

    Switch storey

    Moves the active storey up or down. 0 shows all.

    mini section focused

  • 0

    All storeys

    Shows every storey again, like the 0 of the mini section.

    with no tool armed

  • Shift+H

    Isolate selection

    Shows only the selection without moving the camera. Again, toggles.

  • H

    Hide selection

    Hides the selection without deleting it.

    with a selection

The controls

The right column

The column of buttons in the right corner decides what the scene shows. None of them changes the project: they are view layers. The defaults are kept in the browser, not in the project.

In 3D, on the empty house.
In 3D, on the empty house.
ButtonDefaultWhat it does
Gridonthe floor grid, in 1 m cells in a small project, gray on gray
Global axesonthe X, Y and Z arrows at the origin
Local axesoffthe axes of each member
3D profilesonthe member with its profile shape, not a line
Reference linesoff in LSFhidden when you enter the tab, back when you leave
Loadsfrom Structurethe load arrows
Purpleonthe roll former detail; it only exists in the LSF tab
Releasesfrom Structurethe hinges at the ends
Panelsfrom Structurethe load panels

Three notes on the scene

Views. In LSF there are three views: the Plan, the free 3D and the wall view, which shows each panel head-on.

Light mode. The 3D view is light for everyone: a still scene is not redrawn. There is no button; it is simply on.

Units. LSF works in meters, with a decimal comma, in the footer and in the section, and in millimeters for the profiles.

Left cards and snaps

The LSF and Drawing cards of the empty project, with the getting-started hint.
The LSF and Drawing cards of the empty project, with the getting-started hint.

The LSF card is the one for pieces: Project settings at the top, the tools (exterior wall, interior wall, openings, roof, truss, column, member, strap, header, floor), Calculate and Machine (CSV). In the empty project, the hint at the bottom says where to start: "Start with Project settings, then Exterior wall".

The Drawing card is the one for aids: Snap, Join walls, Copy, Dimensions, and five tools that act on members (Align by face, Continuity, Extrude end, Move in section, Double plate).

The Dimensions button on the Drawing card does not draw dimensions: it opens the dimension style of the wall view (colors, background, size and terminator). The measurement while you draw comes from the box and the ruler of the tool itself, and Enter confirms it.

Snap on: the Reference appears.
Snap on: the Reference appears.

Snap and the six drawing snaps

Turning on Snap brings up the Reference: Drawing snaps (the walls already drawn), DXF mask or IFC mask. The magnet of Drawing snaps opens the card with the six, all on by default and remembered by the browser.

The snaps: Wall end, Wall middle, On line, Intersection, Ortho (straightens up to 10°; Shift forces it) and 10 cm grid.
The snaps: Wall end, Wall middle, On line, Intersection, Ortho (straightens up to 10°; Shift forces it) and 10 cm grid.

The purple button: the piece as the machine forms it

The purple button in the right column shows each piece the way the roll former will deliver it: the fit stamped at the end, the lip cut away where another piece passes, and the dimples (the small screw holes, in orange). It starts on. Off, the piece goes back to the plain profile.

On: stud in the track, with the fit and the two dimples.
On: stud in the track, with the fit and the two dimples.
Off: the same joint, plain profile.
Off: the same joint, plain profile.

Images from another project, from the Roll-former file page. The example house has no piece yet for the purple button to draw.

SituationThe purple button
LSF tab, 3Dclickable; the tooltip is "Hide the roll former detail" when on and "Show as the roll former makes it (swage, fit, dimple)" when off
Wall viewclickable, as in 3D
Plandimmed, with the tooltip "In 3D or in the wall view"; the choice is kept
Other tabsdoes not appear
3D profiles offlit, but with no effect: the detail needs the member profile

When you click, "Building the roll former detail..." or "Removing the roll former detail..." appears for a moment. In a large project the drawing takes a while; in the 9 x 7 m house, almost no time at all. The punches come from the same calculation that writes the machine CSV.

Shortcuts

  • CFG↵

    Project settings

    Opens the project wizard: envelope, structure, loads and wind.

  • CA↵

    Snap

    Arms snapping and shows the reference: drawing, DXF or IFC mask.

  • RG↵

    Drawing snaps

    Snaps to the walls already drawn. Again, opens and closes the snaps card.

    with Snap armed

  • CT↵

    Dimension style

    Opens and closes the section dimension panel: colors, background, size, terminator.

Common mistakes

What tends to confuse

  1. "The purple button does not light up". You are in plan. It only works in 3D and in the wall view; the tooltip says so. Click 3D in the footer.
  2. "I turned on the purple button and nothing changed". Either the project has no pieces yet (as with the empty house), or the 3D profiles button is off. The detail needs the member profile, and without it there is nothing to stamp.
  3. "I drag with the left button and the view does not orbit". That is on purpose: the left button is for selection. Orbit with the right button, in 3D. In plan there is no orbit.
  4. "Where is the front view?". LSF has no view cube. To see a wall head-on, select it and use Open view on the card: that opens the wall view, shown in Exterior walls.
  5. "The wall was created on the ground, and it belonged to the 2nd story". The active story is where the tool draws, and with no active story it is the Ground floor. Pick the story in the mini section before you start the tool, or use the span selector.
  6. "I reloaded and everything came back". Isolated story, level plan and Display are view settings, and they are not saved. The tab also goes back to Structure on reload.
  7. "In 3D I cannot pick the opening or the joint". In 3D the click picks the wall surface. Openings and joints are plan marks, and can only be selected there.
  8. "The grid does not snap the point". The scene grid is only a drawing. What rounds the click is the 10 cm grid snap, on the Drawing card.
  9. "The plan opened somewhere else". It starts above the target of the last 3D camera. If you orbited or moved the 3D view, the plan opens centered there. Use pan, or go back to 3D and reframe.

What the engine does

The view does not enter the calculation

What the engine reads

The pieces drawn and the project settings: stories, ceiling heights, profiles, steel, loads and wind. That is why the 2.80 m ceiling height matters, and the camera angle does not.

What it does not read

Camera, zoom, Plan or 3D, isolated story, level plan, Display, grid, axes, purple button. None of this goes into the save, the calculation, the sheet, the IFC or the DXF.

The purple button deserves a sentence of its own: it draws the roll former calculation, the same one as the CSV, but it does not check it. Checking the pieces is the job of the LSF engine, and it starts with Calculate, once there is something to calculate.

Shortcuts

  • Ctrl+Enter

    Calculate the project

    Sends the project to the engine, like the Calculate button.